We had a reporter, Cesar Camacho write a very nice article about us for STU’s online news outlet, the Aquinian, we might not be able to share it on socials, but we can share it here, have a read! And next year, come to Enbicon and see for yourself!

Fredericton's premier gaming convention!
We had a reporter, Cesar Camacho write a very nice article about us for STU’s online news outlet, the Aquinian, we might not be able to share it on socials, but we can share it here, have a read! And next year, come to Enbicon and see for yourself!
Well, maybe not huge, but we’re pretty proud of it. 96 Attendees, happy ones we assume, all the games that were supposed to play got played, and there were a few folks brave enough to try our play to win games as well as some impromptu MTG play over by the Comic Hunter Table most of the weekend long.
We auctioned off over 60 items and raised over 1000$ for Carma. And we are already on the books to host at the Fredericton Inn for 2024 and 2025.
Enbicon Charity Game Auction submission form is now live. Auction will be held Saturday at 7 pm. Direct link is here, also available on the menu above.
(Finally!!) Badge Sales are open!!2023
Pricing:
Weekend Pass at the Door – $27.50 (CDN)
Weekend Pass Early Bird (via online) – $25 (CDN)
Day Pass – $20 (CDN)
Family Weekend Pass – $90 (CDN) (2 Adults, 2 children 16 or under).
Remember that the prices you see on Tabletop Events are in USD and reflect the exchange rate as of this date.Tickets cannot be refunded. Get Tickets HERE!
Do you worry that you’ll arrive at the venue and not be able to find where the Games are at? Worry no longer, simply look for our shiny new banner to guide your way!
Special Thanks to Kiers Marketing https://www.kiers.com/
Ask for Graphic Designer Manuel Peters!
Thanks so much for this lovely design!
S-XL are $18
2XL=5XL are $21.50
Every year it is someone’s first year attending a convention and sometimes it can be a bit overwhelming. So consider this as a friendly guide to how to get the most out of convention attendance. This is by no means a policy guide or anything of that nature, just tips of things to do in the convention space.
By Chris Fougere
Since we’ve been telling stories to each other, we’ve been telling scary stories. It only makes sense that sometimes when engaging in all of the many tabletop, collaborative storytelling games that we continue that tradition. There’s a unique exhilaration of being afraid, or of being brought into a narrative enough that you feel second hand fear and even dread for the characters you and your follow players are embodying. Take it from millions of horror fans all around the world in absolutely every culture film, prose, and games: horror is here to stay. As a storytelling device and genre, horror has been the tool by which people have been able to tell stories that traditional media simply refused to tackle. Adult themes of abandonment, religious abuse, racism, themes of sexual abuse, and other things more traditional storytelling sweeps under the rug in ‘good taste’, horror has seen fit to play front and center either literally or by weaving deep stories with nuance and careful consideration.
When we sit down at our home tables to discuss and play games with these themes such as Call of Cthulhu, Vampire the Masquerade, or Ruins of Symbaroum, we have the ability to directly talk with our players before the game begins, during session zero, and likely if you are friends away from the table have frank and friendly discussions about what you should and should not to at the table to meet everyone’s needs, comfort and limits. Sitting at the convention table however we lack a lot of that luxury. Characters aren’t being made, they are often handed out or chosen from a pile. Not every person is going to feel comfortable going over deeper limits or exploring their personal issues, let alone them to strangers. Elements of horror at the convention table need to be handled with care and precision – not only your players, but you too deserve to have your mental, social, and physical limits and space respected.
So what can be done?
Having been a lifelong fan of scares and frights, and a huge fan of sharing horror with my players, I’ve developed a quick start guide I use when doing something either short notice or for spaces like conventions where you have neither the luxury of access to your players ahead of time, or possibly zero control of the type space you’ll be assigned to run your game.
Horror isn’t for everyone at its most serious or darkest. Sometimes getting everyone together for a horror tale requires the gore and frights to take backstage to action or dramatic elements. Often one of the most effective elements of horror seems antithetical to table top games – the risk as reward of the dice translate well, but respect of player choice means that making your players feel moments of helplessness almost anti-game in nature. This means balancing that helplessness to rewarding players with ‘rays of light’ or ‘hope’ based not on clear deus ex machina, but by rewarding their choices. If someone selects a player character who is a soldier, something mundane but also extraordinary can totally turn the tides for players (IE: Resident Evil’s rocket launcher). If someone selects a character with faith (or True Faith in Vampire terms) then solutions to problems should exist entirely because of that choice should be made clear. Essentially, curate the experience based on the characters more than you might normally – this will give a cinematic feel that really has brought people to scary movies for decades.
I hope some or all of this is helpful as you navigate horror games, both at the convention floor, and in your own home games! Thanks for reading!
By Katherine Alexandria
When you’re getting ready to run a game of your favorite TTRP at a convention, what and how you prep is different in some fundamental ways from prepping for your regularly scheduled group. Trying new games is a big part of why many people attend a gaming convention like Enbicon and doing everything possible to showcase your chosen game or games in the best possible light is an important part of your job as the gamemaster.
By Chris Fougere